First timer here with a slew of newbie questions tward Win32 development. I’m porting a meteorological (weather) program from DOS to Win32. I wish to (initialy) keep the custom GUI as is for ease of transition to the new product. A more ‘proper’ Win32 GUI may be in the future But I have some questions I hope you can help with.
I’m debating using DirectX or OpenGL for the graphics. The Win32 GDI is OK (I guess) for ‘standard’ stuff but I wish to lay a foundation for more advanced stuff later on’ such as animation & 3D rendering of parameters (temperature, pressure, etc.).
Problem 1: the program is written in Fortran with screen calls in Assembly code & ANSI.SYS device drivers. I’m using Compaq Visual Fortran & I know OpenGL has been ported to Fortran by the folks at NIST. I would imaging that would make it easier to do instead of having to do calls for DirectX in C/C++.
Problem 2: I wish to run the program in Fullscreen mode with everything on the screen scaling to proper perspective for a given screen resolution. The Win32 GDI supports this (bearly) & I know DirecX does but does OpenGL?
Problem 3: This code needs to run on ‘any’ Win32 platform reguardless of video board… even if it means 640x480x16 colors. Can OpenGL do this? I’ve seen threads about some video boards not doing some OpenGL things. I know this may mean sacrificing animation speed but a ‘basic’ drawing display is better than a blank screen!
Problem (question) 4: Can OpenGL be used to impliment a basic 2D GUI with operation done either with the keyboard &/or the mouse & with dynamic menus & data entry?
Problem 5: In using this discussion group, how many are versed in the Fortran version of OpenGL to help me along?
I believe I would feel more comfortable with DirectX but…I’m not that experienced in C/C++, DirectX has not (yet) been ported to Fortran & I’m not experienced ‘shuffling’ between Fortran & C/C++ although it can be done. My experience is in Fortran.
Question, questions, questions…any & all help & advice is welcome. Thanks in advance!