I´m using NVIDIA GF2 GTS 32 MB and driver version 11.01 (unofficial) in an Win98SE environment and I set up cube mapping.
If I do the following:
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB);
“print text to screen with texfont”;
Then the text output is messed up and unreadable and it has got to do with the texture mapping. If I start the above code with:
and let it end with an:
and then try to print text it works like it should.
Does anyone see a fault in my code or could it really be a driver problem.
Oh and by the way, if I redraw my geometry after disable texcoord-gen, I still see Cube Mapping …