Cube Environment Mapping

Sorry for cross-posting but the beginner’s forum hadn’t much to say about my problem:

I wanted to create a simple cube environment mapping scene which consists of just the camera, the sphere and a cube. So, except the cube, there’s not much to reflect for the sphere, since i don’t have any walls that limit my scene.
i still have my default textures on my sphere enumerated with a, b, c…f. when i move towards the sphere, the textures become black (reflecting the environment) and you can see the reflected cube. but when i move the camera away from the sphere, the textures reappear und reflections aren’t visible. does anybody know, why it is so and how i can change this? seems to be a mipmapping problem, where the lower -quality textures doesn’t seem to do any reflections. How can i fix this?

Some screenshots are already posted in the beginner’s forum:

http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=2;t=017539

There you can see that i’ve tried to use glTexImage2D instead of mipmaps but there are some errors on the textures. Any idea where that comes from?

Thank you
Raoul