I have two cylindrical primatives modeled in openGL. They can be oriented at any angle.
I was wondering if there is a method whereby you can detect if they intersect when you have only thier origin/radius/height details?
if anyone has any ideas of other ways in which i could do collision detection then i would appreciated some advise as i’m rather stuck
thing is i cant use any kind of triangle intersection thing because these are dynamically changing objects - not meshes.