I am looking for a simple, cross-platform editor for developing simple GLSL programs.
What are other people using for teaching GLSL in a university class?
There used to be quite a few GLSL editors (we have even developed one ourselves), but most of them seem to be no longer maintained.
- Cross-platform (Windows, Linux, Mac)
- Simple to use
- Vertex and fragment shader (not only fragment shader!), GS and other shaders would be a plus
Does anyone have any hints?
Thanks a lot in advance.