I’m talking about this . Does this have any implications toward OpenGL2.0? I sure hope not …
I would presume that, by now, the OpenGL 2.0 ball has gotten rolling. Worse comes to worse, it might set the launch of 2.0 back a few months, but it can’t stop it.
I can’t see anything to worry about; if anything I’d say it’s good news, because it gives 3Dlabs more resources to fund development, and a third heavyweight player in the consumer space can only be a plus.
Remember that 3Dlabs’ core market is the high-end pro segment, and there’s no way they’re going to give that up. That’s OpenGL territory.