Creating OpenGL data object files

Does anyone know the process to create OpenGL data object files? Such as a couch or lamp in a living room scene.

Thanks,

LDB

being that opengl is just an API, you get to create your “data object files”. a common misconception is that opengl is a system that has a built-in file reader. I repeat (for emphasis) - opengl is just an API: it just provides ways and means for you to draw things. not to insult your intelligence, but if you don’t already know how to draw things in opengl, hit up a tutorial site. I recommend http://nehe.gamedev.net/ . if you are, then play around and come up with your own file format in which you render objects [like a cube or something] or worlds. also, look up bsp loading on you favorite search engine. here’s a link on loading quake3 bsp’s courtesy of game tutorials: http://www.gametutorials.com/Tutorials/OpenGL/Quake3Format.htm

I hope that helps.

:regards:

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