see the specificatins below:
struct Section *next;
struct Points_in_Section *points;
struct Points_in_Section *next
With this data structure I’m allocating a model, that is scanned in slices by a 3D digitizer, but now I would like to render it, so I need to create the faces , and may be the normals also, to use the rendering options from OpenGL, does anyone know a way to calculate the faces, in triangles or quads?
Thanks a lot