Creating a Room

hi guys

i working on a project in open gl for how to draw a room and 6 objects in it, but i had some problems, the colors of the objects doesn’t show .

can any body help me with this project ??

here is the Code:

#include<glut.h>
  

  int i=0,j=0;
 
float eyex=0, eyey=1,eyez=0;
float centx=0 ,centy=0,centz=-100;
float upx=0 ,upy=1,upz=0;

void pressKey(int key, int x, int y) {
glutPostRedisplay();
        switch (key) {

  case GLUT_KEY_LEFT : 
        eyex-=2;
  ;break;
  case GLUT_KEY_RIGHT : 
        eyex+=2;
  ;break;
  case GLUT_KEY_UP : 
    eyey+=2;
        break;
  case GLUT_KEY_DOWN : 
    eyey-=2;
        break;
  case GLUT_KEY_HOME :
        eyez-=2;
    break;
  case GLUT_KEY_END : 
        eyez+=2;
 
        break;


  case GLUT_KEY_F2 : 
    centx+=5;
        break;
  case GLUT_KEY_F3 : 
    centx-=5;
        break;
  case GLUT_KEY_F4 : 
    centy+=5;
        break;
  case GLUT_KEY_F5 : 
    centy-=5;
        break;
  case GLUT_KEY_F6 : 
    centz+=5;
        break;
  case GLUT_KEY_F7 : 
    centz-=5;
        break;

  case GLUT_KEY_INSERT : 
    eyex=0, eyey=1,eyez=0;
 centx=0 ,centy=0,centz=-100;
 upx=0 ,upy=1,upz=0;
        break;

        }
}


void reshape(int w, int h)
{
        glViewport(0, 0, w, h);
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
  gluPerspective(45.0, (float)w/(float)h, 1.0, 800.0);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
}


 

void Init()
{
        glClearColor(5, 6, 4, 0.0);  
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_LIGHT0);
        glEnable(GL_LIGHTING);
		
}    
    
void render(void) 
{
 
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glLoadIdentity();
 gluLookAt( eyex, eyey, eyez, centx, centy, centz, upx, upy, upz );

        
        glPushMatrix();
		glColor3f(0.0f, 1.0f, 0.0f);
  glTranslatef(1.5,3.0,-22.0);
        glutSolidTeapot(2);
     glPopMatrix();

        /*----------------FLOOR--------------*/
   
        glDisable(GL_DEPTH_TEST);
   
 
        glPushMatrix();
  glTranslatef(0,0,-11.0);
    glRotatef(90,1,0,0);
  glScalef(4,4,4);
      glColor3f( 1 ,  0 , 0 );

     glEnd();
    glPopMatrix();
	glPushMatrix();
	glColor3i(1,1,0);
	glutSolidCube(50);
	glPopMatrix();
    
        glEnable(GL_DEPTH_TEST);

/*----------------FLOOR--------------*/

    glutSwapBuffers();
        
}

void main(int argc, char **argv) {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
        glutInitWindowPosition(100,100);
        glutInitWindowSize(320,320);
        glutCreateWindow("The Room");
        
        Init();
        glutDisplayFunc(render);
/***********************/
        glutIdleFunc(render); 
//      glutIgnoreKeyRepeat(1);
        glutSpecialFunc(pressKey);
        /***********************/
        glutReshapeFunc(reshape);

  glutMainLoop();
}

Hi,

You enabled lighting in Init function, but I don’t see any calls to glLight* in Your code
You must setup at least one light to see anything. (Or disable lighting and go with plain unshaded colors)

hi i am test code but there are no result but black screen addressed the room