I need to create an algorithm to draw a Bezier’s path like 3DS Max does.
I tried with glMap1f() but I didn’t find the way to get the position of a point. Is it possible to get the position of a point using evaluators?
So I decided to create the algorithm from scratch using the parametric form of the cubic Bezier’s curve but when I try to create many copies of an object throughout it but the objects positions are not equidistant.
Can someone give me a link to an algorithm or some idea to get the distribution of the objects throughout the curve equidistant?
Thank you very much.