Im using SDL 1.3 to create a window and a rendering context for that window (see this tutorial)
I want to create a second context for texture loading in a separate thread (according to OGL 3.3 spec the textures can be shared between contexts). The problem is that I cannot find any examples of how to do that.
Im using SDL 1.3 and GLEW and both of them seem to provide functions for context creation but no documentation.
setting up rendering contexts is platform dependant.
So you may be better of posting the question on an SDL forum rather than OpenGL forum if you find you don’t get any replies.