Crashing after 64 textures

Using ES 1.1 on my PC to emulate iPhone development. Works great…

However after loading my 64th texture the next Swap() fails, with an error code of 0. No error is reported anytime prior, even after loading the texture.

I can in fact load 100 textures all go lucky happy, and render, but once I attempt a swap gl hangs up with no information regarding whats wrong.

So I’m pretty stuck… anybody see or know anything about this?