I have a repeatable crash in the latest driver for the Intel 945GM. Here’s the outline of what I’m doing:
Create window and GL context 1
Create window and GL context 2
Share textures between the two contexts (wglShareLists)
Make context 2 current
Create and upload a texture object
Render a triangle
Destroy window/context 2
Make context 1 current
Delete the texture object (glDeleteTextures)
That should work, right?
Is there any developer channel for reporting bugs to Intel?