When I run my program on a machine with an 4MB ATI Rage graphics card everything renders nicely (except when the scene becomes too complex and then noisome and foul cracks appear on each edge of my polygonalized surfaces).
I had thought that the cracks would disappear on a machine with a (bigger and) better video card -I was wrong. I tried out my scene on a computer with a 64MB Elsa gloria II and it displayed the same cracks at all resolutions and complexities!
I can actually see through the edges of my polygonalized surfaces and see objects through the cracks.
I have JPEGs of cracked and uncracked surfaces if anybody wants to see them.
I’m betting that I have some settings wrong. Does anyone have any ideas?
[This message has been edited by PeterK (edited 07-21-2000).]