currently im freeing my little game’s resources when the game quits (for example the textures by using glDeleteTextures() )
i was wondering. does opengl take care of this?
what should i do apart from freeing the resources that i loaded into the game (i can free sounds etc thats apart from opengl) ??
how should i properly release everything and left no memory filled with trash?
of course within the bounds of opengl and the context i mean
sorry about this stupid questions though