Hi Everybody,
i’m thinking about the correct way to draw 2D with high quality but i’m getting stuck.
The problem is that i have a 2D bitmap in it’s native size drawing on position (0.5, 0). Please have a look at the attached image.
The UV coordinates are correct, it looks good at position (0, 0).
If i enable linear filtering, the bitmap looks good but blurry. All other sprites are also blurry, so that the complete scene looks worse than before.
An other solution is to cut the fraction part of the position. My question is: Is there a way to draw a bitmap at it’s native size, without rotation, without filtering enabled at position (0.5, 0)?
Thank you in advance.
Regards Mario