coordinates..?

Hi… everyone…

First, sorry for my english writing…
I’m trying to program with opengl.

What I want to know is…

if I model a cube in 3d space…

how can I get and access real 3d coordinates?
and
how can I get and access 2d coordinates of its projection?

You can get 3D coordinates by multiplying coordinates on current MODELVIEW_MATRIX(which can be get by glGet) or by using glRenderMode(GL_FEEDBACK).
You can get 2D coords using gluProject on your 3D coords.

Randy, http://www.geocities.com/udodenko