coordinates

personally, I would use:

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glPerspective(…);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScale(1.0, 1.0, -1.0);
gluLookAt(…);

  • toggle your cullface

Originally posted by yoyo:
[b]personally, I would use:

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glPerspective(…);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScale(1.0, 1.0, -1.0);
gluLookAt(…);

  • toggle your cullface[/b]

I think it would be a cleaner style to use glFrontFace to set the orientation of your polygons, but this is just a minor issue.