Conservative Rasterization

Hello. When in Vulkan will Nvidia/Intel Conservative Rasterization?

Whenever Intel and NVIDIA will decide to support it in their drivers. Honestly, what is the fuss about this specific feature? Even multi-GPU support is more urgent, as it requires more design decisions on engine developer’s side. Prettier shadows that will bring any current gen GPU to its knees can be added at any moment in development.

But needs ratified extension for Vulkan, or not?

Nothing stops NV and Intel from collaborating without Khronos involvement. The only difference: it’d be called conservative_rasterization_ext instead of conservative_rasterization_arb, or whatever conventions are for Vulkan.