Compute on a server ; display on multiple clients

I would like to compute the scene on the server, and be able to display on multiple client the scene. The must would be to be able to view the same scene from different point of view from each client (i suppose that the serfver will have to compue each point of view)


just some remarks about what you want:

opengl gives some functions to the client:
glPushClientAttrib… that may helps you i hope

The best way is to just send the (changed) data to the clients and not render over the network. It is also probably best to let the clients compute their own point of view. You can find a lot of information about unix and sockets on the net. Two examples

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