I tried to do this in Visual C++ 2008 Express and I got a wierd message. Here is what I did. I took the following code <will post at the end> and I opened a blank windows win32 app. I then fixed all my errors but I got an unusual error talking about MSVCRTD.lib. Any ideas on how to fix this?
void RenderScene(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glFlush();
}
void SetupRC(void)
{
glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
glColor3f(1.0f, 0.0f, 0.0f);
glutSwapBuffers();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640,480);
glutCreateWindow("Demo");
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
return 0;
}
Header file:
// Windows
#ifdef WIN32
#include <windows.h>
#include <iostream>
#include <math.h>
#include <glee.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <glut.h>
#endif
// Mac Os X
#ifdef _APPLE_
#include <Carbon/Carbon.h>
#include <iostream>
#include <math.h>
#include "glee.h"
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <Glut/glut.h>
#endif
using namespace std;
Here is a copy of the error message
1>MSVCRTD.lib(crtexew.obj) : error LNK2019: unresolved external symbol _WinMain@16 referenced in function ___tmainCRTStartup