Does anyone know of a good commercial package that would provide font support to an OpenGL application. Something that would draw True Type fonts to a bitmap for display by OpenGL. A company that provides packages for both Windows and Linux would be preferable.
It’s not a commercial library, but it’s definitly ready for commercial use.
I’m tinkering with FTGL right now. For high performance and crisp-like-a-word-processor text, should we be using FTGLTextureFont or FTGLPixmapFont?
So far I haven’t succeeded in getting 12 point text to be crisp for either…
Using freetype 2.1.10
Oh and I am on Windows.
Anyone else using Windows + FTGL and getting small crisp text? Or are people doing their own code on top of freetype?
You can try Amanith ( http://www.amanith.org ), that is fully crossplatform.
Blizzard also uses Freetype 2.0 AFAIK in their games. And they are not uncommercial