Combination of material and texture for each face

Does OpenGL have tools for creating and managing such buffer (in DirectX it is named Attribute Buffer), which for each face assigns an identifier structure, which is also stored in the buffer on GPU and a structure of the texture and material?
Or I must write my own shader if it`s true tell me please how or give me any tutorials?

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.