Colormask Question..

I’ve managed to render my RPG character using just GL_POLYGON, however, there is a noticable lack of detail (SEE VIDEO LINK AT BOTTOM). I want to avoid using a modeler for drawing the character, so I thought it might be possible to draw the character as an image, surrounded by some color (red, green, or blue) which I could mask, and then render the image to the screen as a texture. I’m wondering if this approach would work?


Use alpha test (google).

And, I want to compliment you. Despite your horrible coding practice, I really find your devotion to be exceptional :slight_smile: