I am new to Opengl.
If i specify different color for each vertex of a polygon having 4 vertices and my shade model is GL_SMOOTH i would be getting a smooth color transformation effect.
To be more precise,
I would get a Polygon of the above said area starting from the bottom with the color Black and smoothly progressing towards Blue color when it reaches the top.
Can i get this effect for a quadric(disk,cylinder…)object if so how can i do that ? Without lighting ?
Please help me to get this.
Thanks in Advance !