collision difficulties

I am having difficulty understanding how to implement the collision detection for the ball in my breakout game. I have read about ray/plane and ray/polygon collision on nehe.gamedev.net and www.gametutorials.com but can’t see how to change it to fit a moving sphere.

Can somebody point me in the right direction please?

http://www.google.com/search?q=sphere%2Fpolygon+collision http://www.google.com/search?q=sphere%2Fplane+collision