ColladaMaya 2.02: FX arguments do not persist.

If I change any of the arguments to my shaders (COLLADA FX shader node), they reset to the value in the cgfx file after save -> mb -> load. The same thing happens with export -> dae -> import; however the dae file seems to have the correct values, so it would appear to be a problem in the import.

Anyone got any ideas?


Please open a bug at so we can address the problem and/or suggest a work-around. Add a test case so we can reproduce it easily.