hi to all,
i am staatsfeind, a modeler and manager for a crysis
modification call “Casus Belli”.
i began modeling one year ago with sketchup and
i love the easy handling to relatively fast create
structures for the mod. at that time it was always
quite some additional work to export the sketchup models
into 3dsmax to texture them in there.
since collada is working with sketchup as well (kmz->dae)
i am a real fan of this project and would like to thank you
for your work as it already saved me hundreds of hours !!!
nevertheless collada is yet not targeted on sketchup as its
the blender support that made it work for sketchup (if i understood
everything right !) and i would really really appreciate if
you could target sketchup more in the future.
eventhough collada saved me alot of hours there are still
quite some errors occuring where its hard to find support for.
thats why i hope i can find help here in future.
as i am no professional in 3d-modeling nor in programming i would
be very thankful if you could have that in mind when reading my questions etc.
here some points i collected:
sketchup material names not being converted into the mtl’s
(the texture path is easy to fix, though no real problem)
due to sketchup it can easily happen that you have
a line doubled which sometimes cause the converter to stop
giving you the error “could not convert - degenerated faces found”
what causes the error for following message:
“mesh contains unsupported primitive source lines” ?
texture names are being changed to “texture0.jpg,…,textureX.jpg”
instead leaving the original name.
more to follow…
i understand that collada yet is not designed especially for sketchup
dae’s but especially with sketchup there is no real alternative.
yes, with the pro version you can export in different file formats
but as there is no crysis exporter support there is no way to get
around 3dsmax. though collada is pretty unique.
thank you in advance,