Here is a summary of COLLADA milestones for Q4 2005 and Q1 of 2006.
[ul]
[li] October 26th - Austin Game Conference, Khronos DevU: Intro to COLLADA.[/7pz9a3vf][/li][li] November 18th - COLLADA 1.4.0 specification pre-release.[/li][list:7pz9a3vf]
[li] Khronos Group Promoters will vote to ratify this specification, starting a review process.[/7pz9a3vf][/li][li] Major features are COLLADA FX (high level shader effects) and Physics (rigid bodies).[/7pz9a3vf][/li][li] Overall stronger schema constaints for better validation of instance documents.[/7pz9a3vf][/ul][/7pz9a3vf][/li][li] November 21st - COLLADA 1.4.0 DOM Beta 10 release.[/li][ul]
[li] Available to Khronos members and registered reviewers only.[/7pz9a3vf][/li][li] with 1.3.1 and 1.4.0 schema classes.[/7pz9a3vf][/ul][/7pz9a3vf][/li][li] November 22nd - ColladaMaya 1.4 alpha plug-in available from Feeling Software.[/li][ul]
[li] ColladaMaya 1.4 Alpha build on sourceForge.[/7pz9a3vf][/ul][/7pz9a3vf][/li][li] December 8th - First Khronos COLLADA working group teleconference.[/li][ul]
[li] Khronos promoters and contributors are invited to attend. Please visit the Khronos member calendar for details. http://www.khronos.org/collada[/*:m:7pz9a3vf][/ul][/*:m:7pz9a3vf][/li][li] January 3rd - Khronos Group promoters ratify COLLADA 1.4.0 specification for public release.[/7pz9a3vf][/li][li] January 26th - Khronos COLLADA working group meeting in Nice, France.[/7pz9a3vf][/list:u:7pz9a3vf]
[/li]
[Mod: Recent changes in red (changed) or green (new).]