Collada exporter v1.01 for modo 301
Programming: Richard Rodriguez
Application design and additional coding: Zoltan Erdokovy
3 export modes : OBJECT mode for single object export, RIGID for mechanical skeletal meshes and SOFT for things where vertices can be affected by more than one bone.
Bones : For RIGID/SOFT modes only.
Multiple UV set export
This article explains the Modo-to-Unreal3 workflow in detail. I’ll update the article when a newer unreal build is released.
This video shows what can be done with modo, unreal and physics.
Please feel free to send bug reports to me.
Exporting bones in Modo??? I thought Modo didn’t have any skinned meshes, or am I going crazy?
Indeed, modo does not have skeletal support, so we use simple methods to set up bone hierarchies and define skinning.