Collada exporter for Modo 301

Collada exporter v1.01 for modo 301

Download v1.01

Programming: Richard Rodriguez
Application design and additional coding: Zoltan Erdokovy


3 export modes : OBJECT mode for single object export, RIGID for mechanical skeletal meshes and SOFT for things where vertices can be affected by more than one bone.

Bones : For RIGID/SOFT modes only.

Multiple UV set export

Smoothing groups

Collision primitives

Vertex colors

This article explains the Modo-to-Unreal3 workflow in detail. I’ll update the article when a newer unreal build is released.
This video shows what can be done with modo, unreal and physics.

Please feel free to send bug reports to me.

Exporting bones in Modo??? I thought Modo didn’t have any skinned meshes, or am I going crazy?

Indeed, modo does not have skeletal support, so we use simple methods to set up bone hierarchies and define skinning.