Collada and transform matrix

I have realized a collada importer for opengl, but i must realize the transform of rotation translation and scale of the scene meshes.
I’m search a plugin for 3ds2009 that bake the transform matrix of the scenegraph node and not have the 3 component separated.
What do you advice to me?


Ideally, your importer should be prepared to handle arbitrary transformations within a <node>. At a minimum you can expect content that has translate, rotate, and scale elements since that is what most modeling tools support. A <matrix> element is another transform that is exported from tools that bake the transforms. A <lookat> transform is often used to position and orient cameras.