I would like to know how i can detect the colision with a character and my world.
Is there a way to know the colision between a ray and the world in opengl ? If that’s possible i could add a ray on the character that going down so i’ll have the position of the ground so i can put the character at the good place…
Is a function like gluUnProject witch return the position of colision but for a ray ? If i change camera view and i put it on the character looking down without drawing that could work no ?