Hello, does anybody have any good links where I could find tutorials/help and any tips on making a cloth simulation?? They look pretty dont they?
The only thing I remember, is that the simulation is done over a mesh, where every edge of the mesh is seen as a spring.
Here is a demo I found recently:
And here is a great page of links:
I wrote that demo, and I’d say the most simple way to do it is to read the top three links, that should give you a good understanding of cloth simulation, and a stable but easily implemented system. The other stuff is more hardcore and might be a bit overkill. Feel free to mail me if you want more specialised links, like stuff on self intersection.
Thanks! Ill have a look, should be fun coding a cloth simulator, from what I know, lotsa maths involved…