The reusability of vertex data, cloning if you will, is what I am after.
Given: Vertex Data with positions and normals of one 3d object ( cube)
How do I render in 1 frame:
many cubes, in different positions, and perhaps in different colors.
Or think of Chess…
I have the vertex data for a pawn & I want to place 12 of them across a chess board.
Thanks
Rick Tschudin