The reusability of vertex data, cloning if you will, is what I am after.
Given: Vertex Data with positions and normals of one 3d object ( say a cube).
How do I render in 1 frame:
3 cubes, in 3 different positions, in 3 different colors.
I am writing for the Mac iPad and objects will be rendered with ES2.
Draw the same cube with different modelview matrices and different colors.
Thought, as you use ES2, you have to do it all in a shader.
If instead of 3 you want to draw hundreds of copies of a mesh you may want to look into instancing, i.e. glDrawElementsInstanced and friends.
It probably makes more sense to ask about that on a ES forum though, as I don’t know what API ES supports in that area.