Clipping problem, or at least I think so.

When I render my opengl scene I get something I have seen in some old 3D games like Descent. I think it’s far easier to provide an image of what I get than trying to describe it. I have 16 bit depth buffer on, no stencil buffer, very far objects drawn (-1000.0) and both 1 piece or multipiece models tryed with same result. I’m using SDL, MS Visual C++, GeForce 4 MX 440 and Windows XP.


Ok, I got it right. Just make the near plane be 100.0 instead of 1.0. Thanks anyway.