Recently I’ve been rendering my scenes front to back to take advantage of Z-culling.
Per my gluPerspective call, the values of my near/far clipping planes are 1/200.
Now, does that mean that everything outside the clipping planes will not be sent the pipeline? Or do I have to exclude those vertices myself. What about the rest of the object? Say your on the other side of a building, should you really have to render the side just because it is in the clipping plane?
One more thing, I’ve been trying out a multipass solution I found in a china joy 2004 presentation. Is a multipass solution something you would normally use, or is it for special cases where your in desperate need of optimization.