Clip-Planes as Polygons

I would to see my “clip-Planes” as polygons into my 3d scene ,what is the correct way make it??

Thanks in advance.

You should have the plane equation

Ax + By + Cz = D

You solve for a few vertices and display.

I would use values that make sure the polygon intersects with the frustum planes. Are you the same person who asked how to do that?


One way to do this is shown in the Rage128StencilCap sample on our developer relations site.