Hi, I’m trying to create a 2D tile based game, and I’m having trouble understanding how to create the ability to move a “player” around my rendered tile map. Currently, I am able to get the 2D coordinates of where my cursor is when I click, so where I have clicked in the game window. However, I don’t understand how to turn this coordinate into a “tile location” to then use to move a sprite/character to that location. What I think I want is the tile’s “world” coordinate, but I’m not entirely sure.
Any and all help would be appreciated. I’m looking for pointers on how I can do this.