this was a situation i’ve found that was brought up on a thread in the GameDeveloper site…
when my program i’m working on crashes, the stuff i had on the card, like textures/display lists, etc. are not being freed, so after like 2 or 3 crashes, the card’s memory’s filled so it drops back to software mode <uggh>.
well, to correct the problem, i just would run qIII (which is exactly what the poster of this same topic on the other site said he did) and all was well.
how did carmack and his crew of pixelmasters clear the memory for me? i’d love to do this myself. it’d make me feel cool and stuff (besides, i end up playing qIII too much when this happens…)
thank you for ur bandwidth