Hello World,
and thanks for reading this, first I must confess that I am not sure that this forum is the best one
to post my question … which is not really a question …
I will not be surprise if it is moved somewhere else later on.
But since I am mostly write code on/for Linux (with GTK+3) I decided to post the message here.
I need some advise, I wrote/write a very nice piece of program, dedicated to the analysis/3D view/edition …
of atomic systems, from few atoms to millions of atoms … I whish to release my program sometime in 2017.
For more than 10 years now I exclusively worked on Linux, mostly with the nvidia ‘nouveau’ driver from MESA,
switching from time to time to VirtualBox image of Win32 to port the program.
Recently I tried my program on different “native” OS/Drivers/CG … to my disappointment, but not surprise
it was somewhat of a failure, not getting the OpenGL version/Drivers/CG to produce the expected results.
I learned OpenGL by my-self, browsing the internet, when I needed to add a feature I search the net, found what
I was looking for, added it … and so on …
If you are not aware of it already let me tel you, from a beginner point of view at least, that concerning OpenGL
the web is a big mess, you find so many tutorials for so many different versions of OpenGL …
… getting to the point … roughly speaking my program is probably a mess of commands from all versions
of OpenGL from 1.0 to 3.* (even maybe 4.* who knows, but I do not think that I am that good) …
yes it is a mess, a fine one I am happy to say, but still it is a mess … I hope that I described the background properly …
Here is a screen capture of my program, that might help you to realize what I am doing.
… sorry I tried but now way to upload or link an image file here … sorry.
Please check it here: prog-capt2 | Sébastien Le Roux | Flickr
Now if I want to release my program someday, not in 5 years from now, I would probably need to clean up that mess,
and I do not know where to start.
So OpenGL gurus, and others, what would be your advise to start cleaning my self-written mess and produce a nice
“OpenGL-portable” version of my program for the years to come ?
Thanks for your advise !