Anybody written a CG geometry program that outputs primitives to more then one viewport? As of OpenGL 4.1 you could multiple viewports active. I am looking for a binding semantic like : VIEWPORT_INDEX. Or is this handled by a function in Cg?
Anybody written a CG geometry program that outputs primitives to more then one viewport? As of OpenGL 4.1 you could multiple viewports active. I am looking for a binding semantic like : VIEWPORT_INDEX. Or is this handled by a function in Cg?