CG instead of register combiners + texture shaders

I know it is possible to do per-pixel
bump-mapping with register combiners and texture shaders in opengl.
Since pixel shaders in cg compiles to rc and ts is it then possible to do this bumpmapping with CG in just 1 pass (on gf3)?
Or was the pixelshading in cg not ready yet?


The current release of the Cg compiler doesn’t support OpenGL pixel programs yet but the final release will have support for this.

For now you can continue to use texture shaders+register combiners or you can try writing a DirectX Pixel Shader program in Cg, then use nvparse to convert it to equivalent texture shader+rc settings.