(ATi specific)
An app of mine uses about 200 vertex buffer objects, all of them STATIC_DRAW. Sometimes upon maximizing the window, I’ll see some geometry corruption, like vertices at infinity. This doesn’t occur if I use display lists.
I didn’t see this behavior with the 4.5- drivers on two 9800 Pros, although I’ve seen other problems with screen re-sizes in the past.
Has anyone else experienced this?