Capture OpenGL screen C#

I’m getting a little confused now. For example, you made a function (capScreen) which you don’t use. Could you specify your could a little more so I can fully understand the structure and such.

Thanks for helping, btw!

can’t believe we spend so many posts on fixing this little problem. :slight_smile:
anyways, capScreen() just sets the bool to true and indicates that a screenshot should be taken. this value is then set to false if that happend. so you call capScreen() whenever you want a screenshot. really man, there is something wrong in your code. if you post more of your code it would be easier to imagine. did you at least checked the function link i posted?