Hi everybody!
I’m developing a little 3d engine in OpenGl. I’d like you to try it (a few minutes!) and send me some feedback.
My e-mail is MarcoAltomonte@hotmail.it
These are some functionality:
Portals (Automatic sector generaion from human-placed portals)
Per pixel lighting (GLSL + Blinn + Ambient)
ShadowVolumes
Skeletal Animation (SSE)
Static Lights optimizations (Smallest set of lighted surfaces, optimized zfail shadows)
I think a 3d card with GLSL will be cabable to running the engine.
The map I included in this first realease is very simple (I’m not a very good level-designer!), but
I tried the Engine on VERY large sectorialised maps and framerate is ok.
If you are interested in helping me on map creation (I use GtkRadiant), send me an e-mail!
Thanks to all! Bye!
hmm… no messages in my log files, however t didn’t look like to great (Geforce 5600 FX).
I’m very new to OGL and on your webpage it said something about NEEDED extensions.
Is there something else that must be downloaded and installed?
I’m on Windows XP Home.
Also whats a good resource explaining how extensions work? If you use an extension does it not get compiled automatically in the exe? Do you have to have an updated dll? Do you have to install or build aditional dlls?