Can I use Quadro Frame buffer and pbuffer simultaneously?

I want to realize a stereo 3D animation. So I need quadro frame buffer.At the same time I want to render directly to pbuffer to realize dynamic texture mapping,
Is it possible in nVidia Quadro Dcc?
Every time I run it, the function wglMakeCurrent( pbuffer.hdc, pbuffer.hglrc);
give me the error message: 0xC0000005 Access violation.

Thank you very much.