Resently I encounter a problem. I want to draw some OpenGL scene (convert to raster form and write) into a file.
I sometimes work in the Windows platform , and sometimes in the UNIX platform. In either case I can easily write some “copy screen” codes, but then I should do this two times for my applications, so I hope I can find a way to directory raster the GL scene just using memory and platform independent, i.e., I want to avoid platform dependent handles.
Can anyone give me some ideas? thx.
[This message has been edited by kull (edited 12-22-2000).]