This is our indexed triangle VBO code, is it possible to add indexed normals? How should I specify them?
gl.BindBufferARB(gl.ELEMENT_ARRAY_BUFFER_ARB, indexBuffer);
gl.BufferData(gl.ELEMENT_ARRAY_BUFFER_ARB, vboParams.indices.Length * sizeof(int), vboParams.indices, dynamic ? gl.STREAM_DRAW_ARB : gl.STATIC_DRAW_ARB);
gl.BindBufferARB(gl.ELEMENT_ARRAY_BUFFER_ARB, 0);
gl.BindBufferARB(gl.ARRAY_BUFFER_ARB, vertexBuffer);
gl.BufferSubData(gl.ARRAY_BUFFER_ARB, 0, verticesSize, vboParams.vertices);
gl.BufferSubData(gl.ARRAY_BUFFER_ARB, verticesSize, normalsSize, vboParams.normals);
Thanks,
Alberto