I am having problems with the yaw and pitch of my camera. If for example left is pressed then I decrease the yaw value which works, the camera rotates left to a certain point but then it doubles back on itself?
Anyone had this problem before or know where i’m going wrong?
Thanks in advance
Dude, you didn’t even give us an hour. Plus you didn’t really provide much of any information. Even the legacy OpenGL functions don’t take a yaw value. So what are you doing?
But if by yaw you mean the usual heading orientation, then sure it doubles back on itself. Just like you standing up in a room, and spinning around an axis orthogonal to the ground running up through your spine.