Camera problem!


I am having problems with the yaw and pitch of my camera. If for example left is pressed then I decrease the yaw value which works, the camera rotates left to a certain point but then it doubles back on itself?

Anyone had this problem before or know where i’m going wrong?

Thanks in advance

Hannah x


Dude, you didn’t even give us an hour. Plus you didn’t really provide much of any information. Even the legacy OpenGL functions don’t take a yaw value. So what are you doing?

But if by yaw you mean the usual heading orientation, then sure it doubles back on itself. Just like you standing up in a room, and spinning around an axis orthogonal to the ground running up through your spine.